Jest, a gaming startup co-founded by CEO Deyan Vitanov, emerged from stealth with $7 million in seed funding to launch an RCS-powered messaging game marketplace in the United States, aiming to bypass Apple and Google’s dominant app stores by hosting playable titles directly within chat threads.
Reinventing Mobile Game Distribution via RCS Technology
For over a decade, mobile game distribution has relied entirely on centralized app marketplaces. Developers spend months building titles only to give up to 30% of their gross revenue to platform operators like Apple and Google. Jest is attempting to dismantle this system by moving game discovery directly into messaging platforms.
The platform operates on Rich Communication Services (RCS), the modernized protocol replacing legacy SMS with rich media support, interactive elements, and integrated payment capabilities. Adoption of the protocol exploded after Apple integrated RCS into iOS 18 in 2024. According to Google data, RCS volume surpassed one billion daily messages in the United States by May 2025.
“Mobile game developers have largely been locked into app store distribution as the primary way to reach players,” Deyan Vitanov, CEO and co-founder of Jest, stated. “RCS games live in the messaging inbox, the stickiest surface on mobile, where people are already spending huge amounts of time talking to friends and family. We’re building on an interaction pattern people already use every day.”

Bypassing App Stores Amid Declining Native Downloads
Jest lets users launch and share games inside active chat windows without downloading software from an app store. The web-browser-based titles execute over Wi-Fi connections instantly upon clicking a link.
This zero-friction model targets a market experiencing install fatigue. Industry data from Appfigures reveals that consumers downloaded 39.4 billion mobile games in 2025—an 8.6% year-over-year decrease following a 6.6% contraction between 2023 and 2024.
Despite broader market drops, Jest recorded significant traction during its initial testing. Four months into its beta run, users played over 1 million messaging games and exchanged more than 300,000 game-related messages by late January.
“We’re seeing 3-4 times better retention than traditional mobile apps. That’s a fundamental shift in the engagement curve,” Vitanov explained. “On the user acquisition front, we’ve completely validated that people will sign up and play games through messaging, with our early partners reporting 30-60% lower acquisition costs compared to mobile apps. It’s remarkably simple. Just tap on a link, and you’re in.”

Developer Monetization and Network Economics
To pull gaming studios away from native platforms, Jest offers a 90/10 revenue split, allowing creators to keep 90% of their earnings. This triples the developer retention margin compared to traditional app stores.
The platform also incorporates a shared monetization system designed to reward studios that bring users onto the network:
- 70% goes to the studio monetizing the player.
- 20% goes to the acquiring studio that originally brought the player onto Jest.
- 10% goes to Jest as a platform fee.
“There’s a clever network effect built in,” Vitanov noted. “This creates powerful incentives where even viral games that don’t monetize well can generate revenue streams for their developers when those users play other games on the platform.”
Early development partners joining the ecosystem include studios behind hit mobile titles such as “Episode,” “Puppy Mansion,” and “Kingdom Maker.”
Capital Allocation and Global Roadmap
Innovation Endeavors led the $7 million seed round, which Jest will allocate toward platform scaling and developer onboarding. To incentivize production, Jest established a structured Games Fund to back developers building on the platform.
Games Fund Investment Tiers
- $1,000,000: Allocated for tier-one flagship titles.
- $200,000: Designated for high-potential mid-stage games.
- $40,000: Reserved for experimental concepts and early-stage prototypes.
Currently accessible to users across the U.S., Jest plans to roll out its messaging marketplace to 14 additional international markets by the third quarter of 2026.

















